haha thanks guys, I did have really big textures on it, like camo was 3000x3000 or something like that, but now nearly all of them are 1024x960 or under since it saved render time, and less memory was used up.
I had another scene idea, instead of palm trees and jungle environment, I looked at a beat up semi-urban one. so here is a building I've made, figured out a nice little way of making dents and chips on the walls. This design will go through I think, I like it better than the other one atm. what do you guys think of it, and what do you think of the damage?