What I've been working on

Discussion in 'WIP Critique: Video Game & Real-Time' started by chad3006, Jun 3, 2016.

  1. chad3006

    chad3006 Member

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    I've been making some low poly 50's cars. I've used some of these models in the open source motor-sport sim called Speed Dreams, but I've been reworking some of these and making some new ones. These are modeled in Sketchup and rendered in AC3D. I'm down to UV mapping some and others still need some additional modeling done.
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  2. chad3006

    chad3006 Member

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    Forgot I had one 60's car I was working on too.
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  3. Speedjunkie

    Speedjunkie Active Member

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    Awsome modelling! Nice to see someone else modelling cars in Sketcup :) what's the Face count in Sketcup on those and What's your smoothing angle? Would like to see wireframes too. Anyway nice going.
     
  4. chad3006

    chad3006 Member

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    I've started some texturing on the '57 Ford. I don't use any smoothing while working in Sketchup, the smoothing in AC3D is whatever the default value is, I don't know it off hand. The triangle counts for them is:
    6467 - '57 Ford, 8937 - '53 Olds, 8021 - '57 Mercury, 6616 - '57 Nash, and 7695 - '50 Nash. Oh and the '62 Pontiac is 6269.
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    Last edited: Jun 7, 2016
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  5. chad3006

    chad3006 Member

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    Here's a couple of 'em in Sketchup. The brash colors are there because the AC3D exporter groups components by color, and it helps me keep track of different components.
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  6. Steve Dussemberg

    Steve Dussemberg Active Member

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    They are all pretty cool. Keep yourself busy, I want to see these all done. Congrats
     
  7. Speedjunkie

    Speedjunkie Active Member

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    Yeah, your models are exellent. I'm dividing my models into components in sketcup and export them to FBX. The Sketcup Pro FBX exporter is really good.
     
  8. chad3006

    chad3006 Member

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    Thanks, I need a little boost to keep me motivated to finish these. I'm not familiar with FBX, I'll have to check it out. Once I get these finished I'll try to make some blueprints from them and upload 'em to the site.
     
  9. Speedjunkie

    Speedjunkie Active Member

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    The reason I export to the FBX format is because I'm importing them to Unity 3d.
    Looking forward to see all of your cars finished and the blueprints you mention. The first model I made in Sketcup was a '69 Camaro(it was really bad), I haven't completed any american classics since then, but I might have a go at another one sometime. Keep at it :)
     
  10. chad3006

    chad3006 Member

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    OK, I need a few more little things done (add wheels for one) and I think the 57 Ford will be done. Started work on the 57 Mercury (two headlight option).
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  11. Speedjunkie

    Speedjunkie Active Member

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    very nice :)
     
  12. chad3006

    chad3006 Member

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    Almost done with the mercury now.

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  13. Kangal

    Kangal Well-Known Member

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    Great work. I know how difficult is to model cars in SU because i've started car modeling with it. You're doing an excellent work!
     
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  14. Speedjunkie

    Speedjunkie Active Member

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    I like the reflection texture on the bumper, looks really nice. They really knew how to design cars back in the day, even normal cars looked good. In my opinion the golden age of car design started in the 50's and ended in the mid 2000's, cars nowadays look like they're designed by a kid that does'nt even like cars.
     
    Last edited: Jul 4, 2016
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  15. chad3006

    chad3006 Member

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    Here's the Pontiac Catalina (Super Duty).
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  16. chad3006

    chad3006 Member

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    Here's the 57 Nash, and I've started on the 50 Nash too.
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  17. Bakasan

    Bakasan Active Member

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    Wow, amazing work! And a unique style of vehicle choice too, I like it (^.^)

    You could totally make GTA - Cuba Wars with them :p
     
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  18. chad3006

    chad3006 Member

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    Finally getting around to working on the '53 Olds again.
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  19. Speedjunkie

    Speedjunkie Active Member

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    Superb modelling and texturing :) You could make you own classic car racing game with all these cars, check out Unity 3d or Unreal engine (unity has a free verison and Unreal is free now as far as I know) or if your're new to game development I'd recommend 3drad.
     
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