Tshikhudo rendering thread

Discussion in 'WIP Critique: 3D Stills' started by Tshikhudo, Mar 14, 2015.

  1. TSonthebeat

    TSonthebeat Active Member

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    Try a yellow color i think it will fit better
     
  2. Tshikhudo

    Tshikhudo Active Member

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    I will remember that for my next shot but I guess I used blue because its my favorite color;)
     
  3. Tshikhudo

    Tshikhudo Active Member

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    Another render this time with a red car I will make a yellow render next I find yellow painot job to be quite hard for me any ways let me know that you think as you all know this is Xaad's car

    Cheers!!
     

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  4. TSonthebeat

    TSonthebeat Active Member

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    really clean
     
  5. Oscar J

    Oscar J Well-Known Member

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    Yellow is indeed very hard to pull off. Nice render!
     
  6. helicase

    helicase Well-Known Member

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    the car looks tiny to me for some reason, and still looks like a video game to me :3 But still, nice composite, you are 90% there.
     
  7. Tshikhudo

    Tshikhudo Active Member

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    Thanks for your comments guys. here is one render I was working on let me know what you guys think

    Cheers!!!
     

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  8. helicase

    helicase Well-Known Member

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    Can you brigthen it up a little? Otherwise it's a good render.
     
  9. Tshikhudo

    Tshikhudo Active Member

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    I have increased the brightness and added some ca
     

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  10. Tshikhudo

    Tshikhudo Active Member

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    I was testing some materials for my SLS I decided to do a close up shot
    I also fixed the panel gaps and modeling issues Nasi pointed out

    cheers!!!
     

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  11. TSonthebeat

    TSonthebeat Active Member

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    make sure that you taillight glass IOR is set on 1,01
     
  12. Oscar J

    Oscar J Well-Known Member

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    1.01? Glass has an IOR of about 1.54.
     
  13. TSonthebeat

    TSonthebeat Active Member

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    but this never work in vray because it will create some deformations of the inside which are not here in the real life
     
  14. Tshikhudo

    Tshikhudo Active Member

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    I think I agree with Oscar especially in case of the sls light If I reduce the ior that low parts inside the light are not as visible as they are in the real light in this my ior 1.6 I was experimenting today with 1.01 and result didn't look the way sls light does imo
     
  15. Oscar J

    Oscar J Well-Known Member

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    TSonthebeat: you need thickness to the glass if you want it to look correct.
     
  16. TSonthebeat

    TSonthebeat Active Member

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    good point
     
  17. Tshikhudo

    Tshikhudo Active Member

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    testing some materials on TSonthebeat's Aventador more renders to come

    cheers!!!!
     

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  18. Tshikhudo

    Tshikhudo Active Member

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    A quick render of the aventador I noticed the issues with the ior of windshield after I was done and I was lazy to re render it again
     

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  19. Oscar J

    Oscar J Well-Known Member

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    Quite like this one. Get your hands on some nicer HDRI's though, these aren't really all that exiting.
     
  20. Tshikhudo

    Tshikhudo Active Member

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    You are right mate I will change it I don't know why I keep using it while I have others
     

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