Tshikhudo rendering thread

Discussion in 'WIP Critique: 3D Stills' started by Tshikhudo, Mar 14, 2015.

  1. Tshikhudo

    Tshikhudo Active Member

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    Hi guys here is another of Xaad's corvette I decided to start my own rendering thread ,It was rendered in Vray, and post worked in Photoshop as usual c&c most Welcomed
     

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  2. 0utsider

    0utsider Active Member

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    The background is too much "dazzling" imo. I think you did so in order to "detach" the car from the rest but the contrast is too high.
     
  3. helicase

    helicase Well-Known Member

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    Looks like a video game.
     
  4. Tshikhudo

    Tshikhudo Active Member

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    Thanks for the comment mate but is there anything specific that makes it look more like a video game than pic?

    thanks mate I have toned the brightness and contrast down I hope that has improved it
     

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  5. goran333

    goran333 Active Member

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    Definitely your best outdoor so far! Like, and looking forward for more.
     
  6. helicase

    helicase Well-Known Member

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    It was just my first thought, i'm not sure why. The textures need to be dirtied up, there are no people / cars on the road. The car paint / highlights on the car don't look quite right. The car looks like it isn't moving on a busy street, so there should be some motion blur. You did a good job texturing, and setting everything up, it just needs some tweaking.
     
  7. 0utsider

    0utsider Active Member

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    Better now...i think this scene is better if dynamic so i suggest you to add a driver inside and make it shoot like a bolt into this street. Instead if you want to leave it parked, you should move it near the sidewalk.

    @helicase. There's no people because they are on vacation :D
     
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  8. Tshikhudo

    Tshikhudo Active Member

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    Thanks mate and more are coming

    That was the idea behind it I read an article on automotive photography and it stated that if you want to to make a great automotive shot make sure there are no people and car moving by when you do it and in this one the backplate and has cars moving by and I went to great length to mask them out and as for the dirt I wanted to UV the car and apply dirt marks but as the model is not mine I received it already turbosmoothed and trying to uv something with that many iterations is pain so I just rendered it without them. if XAAD is reading this can you send me the before turbosmooth

    thanks mate I would have loved to render the car in motion but the problem was I don't have a driver model:(.

    cheers!!!
     
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  9. helicase

    helicase Well-Known Member

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    Interesting thanks for the explanation, the outcome of that though is it looks like GTA V to me, but lots of renders will look like GTA V, because that game was so well done. Also, the direction of your shadow is going the wrong way maybe it looks like it should be going towards the building instead of back of the car.
     
  10. Oscar J

    Oscar J Well-Known Member

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    Maybe it needs some more post-pro? I forgot to turn 16 bit mode on, but you get the idea.

    teehee.jpg
     
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  11. helicase

    helicase Well-Known Member

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    cool, how did you make the highlights pop more? Play with the curves and light balance? forground looks good, background is too bright, but i see your point. I agree, some post helps :D
     
  12. Oscar J

    Oscar J Well-Known Member

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    I used colour balance, some levels, and curves (both RGB and for the individual colour channels). Some chromatic aberration and vignette, and a slight lens flare.

    I did indeed go a bit reckless with the brightness, but it's quite common in today's ad style pictures to have the white parts of the image really close to being burned out. A matter of taste, of course.
     
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  13. helicase

    helicase Well-Known Member

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    What specific thing did you do to bring out the background's reflection in the car paint? the levels? I think that's what added the realism. I never heard of chomatic aberration , i googled it. What's the point of doing that?
     

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  14. Oscar J

    Oscar J Well-Known Member

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    I don't know what exactly I did actually. I don't have any standard methods, I just mess about until I think it looks good.

    Chromatic aberration can sometimes make CG renders look less CG.
     
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  15. 0utsider

    0utsider Active Member

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  16. ctdabomb

    ctdabomb Member

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    I think what CA does is help mimic some of the imperfections with camera lenses, resulting in a more photo-realistic render when used properly.
     
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  17. TSonthebeat

    TSonthebeat Active Member

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    I think that this color don't looks realistic there is way too much blue. Try to use a slighty darker blue with some metallic flakes
     
  18. Tshikhudo

    Tshikhudo Active Member

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    corvette21260.png
    thanks mate

    I couldnot add metal flake because of the uv problems I metioned earlier

    following Oscar's advice I did more post work and added some CA and vignette and increased the highlights and this is what I have let me know what you guys thinks

    cheers!!!
     
  19. 0utsider

    0utsider Active Member

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    I've already seen this backplate somewhere in some free package...where does it come from?
     
  20. Tshikhudo

    Tshikhudo Active Member

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    It was from hdri4free.com which is now gone
     

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