SR-71A Blackbird

Discussion in 'WIP Critique: 3D Advanced' started by raduteo, Oct 31, 2011.

  1. allrob

    allrob Member

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    fantastic job, where did you get all the ref. is rthe plane in your living ?
    Cheers.
    Robert
     
  2. danielpcline

    danielpcline Member

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    Very impressive. I like the contrast between the hard and soft surfaces, really makes them pop with the magic shader applied. I see that you are using some geo in smooth preview and others not. Whats your criteria for deciding, and what issues have you had with nickling? I ask because I have a tendency to model everything for the 3 key.

    outstanding nonetheless.
     
  3. EPSAHN

    EPSAHN Member

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    awesome work! wanna see pre - render))
     
  4. Shvan

    Shvan Member

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    hey man have you ever been a pilot?? how could you know that accurate details?? well done really amazing job..
     
  5. Duron

    Duron Super Moderator

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    WOW! Awesome work man.

    Keep it up.

    cheers
     
  6. Chris Duncan

    Chris Duncan New Member

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    What method did you use to create the non-uniform upholstery?
     
  7. X-Ice

    X-Ice Member

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    Dude, thats not a car :p

    freaking awesome!!! keep working :)
     
  8. SamIAm1

    SamIAm1 Member

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    Man, 20th is like 3 days from now... did you leave it in between, I hope not!!! Please post the updates, if you are still working.
    It'll be a sin to leave such a detailed work without completing it..!

    ~SamIAm
     
  9. raduteo

    raduteo Super Moderator

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    The complete RSO Cockpit will be posted before the 20th as mentioned, I never leave a project unfinished, especially one with so much time and effort invested in it.

    Create the basemesh in maya, transfer it to Zbrush and sculpt it, eventually retopologize it if the polyflow is too messy.

    Haha.. I wish. Like everything you do you need to study it thoroughly and gather as much reference as possible, in this case it took me about a week to gather almost all the pictures and documents I need, all available on the net.

    No renders untill everything is finished, I don't like to waste time.

    Thank you, there is no smooth preview in Zbrush (where the screencaps are taken, see first post for reason) but some geometry is collapsed and detailed while some more simple parts are not but when subdivided the collapsed meshes are smoothed even more while the uncollapsed meshes are still faceted.


    Not yet but I have setup a charity fund where you can donate to me so I can buy one..xD

    Thank you, wires will be posted with the next update.

    Thank you very much!

    The last cockpit is due to be posted in afew days, I'm working on the canopy now, thanks to everybody.
     
  10. Nashwan

    Nashwan Active Member

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    Hey this is great work. I feel really inspired to do a plane next. Looking forward to update.
     
  11. allrob

    allrob Member

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    This thread deserves to be moved in advanced section. IMO
    Cheers.
    Robert
     
  12. raduteo

    raduteo Super Moderator

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    Thanks but I think the Advanced section is for cars only and rightfully so, I'd leave it here.
    I also posted it over at mil-meshes to see that the expert flyboys think of it.SR-71A Blackbird - Military-Meshes.com
     
  13. ROLLAMAD

    ROLLAMAD Member

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    Yes i too am speechless!
     
  14. raduteo

    raduteo Super Moderator

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    As promised the cockpits are done, now the fun starts..
     

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  15. PBenjamim

    PBenjamim Active Member

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    Most detailed work I've ever seen. I'm speechless. What's your polycount?
     
  16. TwoOneOne

    TwoOneOne Administrator

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    omg. i canĀ“t stop looking at this.
    great work!
     
  17. exidge

    exidge Administrator

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    crazy radu, this is brilliant !

    Cheers,
    exidge
     
  18. helicase

    helicase Well-Known Member

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    Cool, how many polys is it when it is sub-divided?
     
  19. younglion

    younglion VIP

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    to say this is good will be a diservice to your modeling its brilliant
     
  20. raduteo

    raduteo Super Moderator

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    Thank you all very much.. the polycount hovers around 3 million as it stands. The next process is to continue building the main shape of the body, unwrap it and texture it using the blueprint so I can start cutting and detailing the panels but that's after I cross-check the blueprint with the reference photos to make sure the panels are correctly placed on the blueprint.

    Thanks.
     

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