Saturn SL1 (1992)

multimediaman

Traffic Car Connoisseur
#2
great stuff indeed... However just some tips for 3d blueprinting I thought I'd share:

-if you use the same viewport, and just clone the model, the views will all be in perfect proportion with eachother

-since default lighting usually leaves such dark areas, If I'm not setting up an actual sun light and sky light as I would a scene, I usually bump the ambient ligthing to 64/64/64 (RGB), and set the overall scene tint to 192/192/192 (RGB), so as to cast some light onto the areas not lit by default

-a dark gray background instead of black helps to pop the geometry out a bit more, and could even be slightly easier on the eyes, because it's not so much glaring contrast



These should be pretty useful for me in my motor city project XD