Discussion in 'WIP Critique: Advanced Video Game & Real-Time' started by OriK, Sep 5, 2007.
verry nice work oriK and verry nice details level
keep it up i like what you do
UHH!!!! That explains it! Guess the camera angle hid the rest of the handbreak lol.
Well, I promised a wire shot from the cockpit.
I just completed the mapping of the body. Occlusion maps are baked and the body can be painted with decals or whatever if wanted. The wheels have been actually mapped and textured already but I can't find the textures anymore. Shouldn't ba a problem to do them again.
So question. I see on the side of the dash on the interior you have some polies that are like 6 or 7 point. Does that not matter because when you export itll make them 3point anyways? Or will you be fixing that? Also, great job so far man, any chance you can post a uvmap of how its textured out? And last question, can you concider putting it into GTA since the doors are openable? =)
This polygon doesn't cause any problems. Important is how the edges run.
The UVs aren't that spectacular because I have split up the mapping to some separate maps. Even the body. I have an idea for rFactor and this requires a quite unusual setup.
I've been always looking for a sim racer to add my cars to a game. GTA is a bit too arcady. So I never thought about getting cars in there. The openable doors are actually an eye catcher for some renderings only but who knows. Before I think about importing the car into GTA I want to finish the S7 for rFactor.
orik your work on this car is amazing, this is very high quality work.
The first impression of the nearly final engine. There will be added some more details tomorrow.
that engine is a beast, nice carbon fibre on the engine.
haha yes nice carbon fiber-ing indeed xD
What a beautiful piece of machinery!
I just finished the mapping and texturing of the complete exterior. This is not my final intended colorscheme but one of the possible ones. The lights have been created highly detailed and rendered in Mental Ray in order to avoid usage of photos.
Next I need to unwrap and texture the interior.
That is just so sick piece of work and art you got!
Just marvelous! Nothing else to say.
I have captured a small realtime video from the 3ds max viewport. I hope it is ok to attach a 5mb file.
looks stunning :O
this colour combo is very nice
Yes of course it is even bigger files are accepted
Nice video shows well how brilliant this car look and is done 8)
That was B E A Utiful I mean this is amazing you should be working for game companys man.
Hey OriK, is there anyway you can post a screenshot of the bottom of the car? I'm modeling a Saleen S7 and I can't seem to find any resources for this angle. Much appreciated!
Amazing work by the way. Very inspiring!
you do realise that his is f@cking amazing right?
btw where did you get those sweet car paint shaders? are those dx9 shaders?
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