[rFactor] Saleen S7 Twin Turbo

Discussion in 'WIP Critique: Advanced Video Game & Real-Time' started by OriK, Sep 5, 2007.

  1. Catlin

    Catlin VIP

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    Hey orik,Ive applied a dx shader to my civic now how do i get the reflection map to show up

    Nevermind i got it dude. Nice
     
  2. kimsungsu

    kimsungsu New Member

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    amazing I like this car

    Do not bring up over month old topics.
    (Orik, pm mods/admins if you want to continue this topic)

    ~johnas
     
  3. tom120934

    tom120934 Administrator

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    Welcome, kimsungu, to SMCars. I hope you will enjoy your stay.

    But please, don't dig up old topics :(
     
  4. NightEye

    NightEye VIP

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    MUCH better than my attempt at an S7!! Looks stunning!! I love those renders (or ingame shots??)!

    And I don't care this is an old topic, this user deserves respect ;)
     
  5. tom120934

    tom120934 Administrator

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    Lol. I guess it's not just because he modeled a S7 ?

    PS : Sorry for offtopic.
     
  6. OriK

    OriK Member

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    Well, it's been a very very long time since I've updated this thread. I always did some small things and by and by the model came closer to the final car. This time I have done the 1st person cockpit with the 3rd person car in one process. Means, what you see on the attachments, won't be displayed at the same time in-game as well as the doors which can't be opened later. I just modeled them because it simply looks cool ^^.
    My S7 is not the GT one but the S7 TT Competition. The wing can be removed later as well as the xWang Rims. I'll do a set of some rims which you can choose from.
     

    Attached Files:

  7. advan

    advan VIP

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    wow, just incredible. I was just looking at your JGTC R34 the other day
     
  8. vampskills

    vampskills New Member

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    yo check my work out
    :D

    Please make new topic for your own work ~johnas
     
  9. rodderworld

    rodderworld New Member

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    wow, that can't be for a game. it looks incredible.

    ibeam
     
  10. tom120934

    tom120934 Administrator

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    The smoothness and the gaps between body parts are incredible for a lowpoly model. I'm stunned !

    Can you post some close-up on a gap (any one) with some wires to see how you achieved this quality ?
     
  11. Patrick_F

    Patrick_F Member

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    Thats incredible man! What's the polycount?
     
  12. OriK

    OriK Member

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    @tom
    Look at the previous pages. I've posted wires and close ups of several details already :) .

    The 1st person cockpit has around 55.000 triangles. I intend to reduce this count to 5.000 for the 3rd person view. This, together with the car has around 95.000 triangles. Depends on the rims you use.
     
  13. shilpinator

    shilpinator New Member

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    wowwwww

    looks ammazing

    cant think of anything else that hasnt already been said lol.

    i love how smooth it is and how detailed it is with a reasonable poly count lol
     
  14. Panesar

    Panesar VIP

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    nice details man ! better than most models Ive seen in commercial games by far.
     
  15. spitty3d

    spitty3d Antagonist

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    heh that looks awesome, love the amount of details put in it, and oh how did you make a great clay render like that? keep it up
     
  16. OriK

    OriK Member

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    The renderings are as simple as possible. 1 skylight and 1 white material. The scene has been rendered with 1000 rays and sample size 1x1.
     
  17. spitty3d

    spitty3d Antagonist

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    scanline right?
     
  18. schaefft

    schaefft VIP

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    Looks terrific O_O You model your door seems and chamfered edges exactly the same way like me, have you written a tutorial for that?
     
  19. OriK

    OriK Member

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    Some years ago about my JGTC Skyline. Don't know exactly, when.

    @spitty3d
    Right, nothing special :) .
     
  20. schaefft

    schaefft VIP

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    Ah, okay. I used it to learn how to make nice looking doorseems. Just want to say thx, it helped me alot. :)
     

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