[rFactor 2] - CTDP F1 1994

#1
Hi guys,

First of all, let me introduce our Group CTDP.

What is CTDP?

CTDP is the short form for Cars & Tracks Development Project. We are an independant modding-group for racing mods, mostly Formula One. This is just a hobby of our members and they work on their projects in their spare time and they have a real life as well as you.

CTDP work is strictly non-profit oriented and non-commercial.

What does CTDP do?

We modify current racing sims. Starting with EA's F1-Games, we released several full-season mods for F1Challenge. More recently we moved to rFactor as a new platform for releases.

When did CTDP start?

CTDP was offically founded on May 1st 2001. For two years we released mainly small addons, 2002 work on an 1995 mod began which was release for F1-2002. 2003 came the first complete season update, followed by seasons 2004, 1998 and 2005. All of those were released for F1Challenge. In 2006, CTDP switched to rFactor and continued developing for this plattform.

The F1 1994 Project


This project was originally started in 2003/2004. All cars were made, but just some of them were brought ingame because our priorities were set to other formula one seasons back at that time. Then, the mod was completly lost because F1 2006, maybe the most complex mod for rFactor1, took a lot of ressources.

After the final release of F1 2006, we started again with F1 1994. We first collected over 5 GB of pictures, yearbooks, drawings and technical illustrations. After comparing the pictures with the old models from 2003 we saw, the shapes are not only outdated in terms of quality and polycount, they also suffer massive proportion mistakes. Now we're doing reviews and decide whether to remodel the cars from scratch or trying to fix the mistakes.

As first car out of 24 in total , I'll present a scratch made car, the Ferrari 412T1, made by erale (with some finetuning from my side). This car was done in 3ds max (with maya tuning). Polycount is around 60 000 Triangles with Tyres etc. Cockpit details are still missing.

C&C are welcome...
 

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Kangal

Well-Known Member
#2
Hi and welcome here.
I know your mods very well, and i personally retain your F1 2006 a true referement point in F1 sims. Really one of the best rFactor mods ever :)
My best wishes for your 1994 season, at the end it will be a masterpiece !
In the pics u've posted i can see a visible join on the front carbody and a bump on the apex of the rear carbody. surely u'll fix it in the next developments.
 

salim

Administrator
#3
hey !
really nice to see you here ! it's been years now that didn't heared from you ! well, probably because i've dissapeared too and don't post too much hhh .
really nice to see you guys still doing great job . i guess i've seen this work somewhere before at virtualr or somewhere .
looking forward to see more from you !

keep up the great work .

cheers
 
#4
Great work, looking forward to this for sure. Even the season was horrible, it was also interesting unlike todays F1's.

Good luck to your project, has any other cars been made already?
 
#5
Yes, the 1994 ligier is already finished. I have to tweak it a little bit after my holiday and once I finished the jordan. Erale made some nice detailed brake systems for his Ferrari and I'll carry over these parts into the other cars as well.

I added a few shots of the Ligier 1994 at its current state.

Modeled in Maya, around 60 000 Triangles.
 

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#6
hey !
really nice to see you here ! it's been years now that didn't heared from you ! well, probably because i've dissapeared too and don't post too much hhh .
really nice to see you guys still doing great job . i guess i've seen this work somewhere before at virtualr or somewhere .
looking forward to see more from you !

keep up the great work .

cheers
Thanks Salim, we will always remember your awsome zmodeler Lambo. I would have broken my fingers doing a whole car in zmodeler!! TwoOneOne showed me a few things on smcars.net and a week ago I thought it would be nice to get in contact with a few guys I know from cg-c***.com :D.

Feel free to contact me via skype or any other messenger.
 
#7
Great looking stuff, Id love to see some wireframes of the model! :) How many texture maps (and what res) are planned?

Keep up the good work. :)
 
#8
We're planning 3 Textures for each car (left, right, top). They will be painted in 4096x4096 and resized to 2048x2048 for ingame usage. Specular texture and bump texture will be resized even more.

I attached a few preview pictures of Larousse 1994 made by erale.
 

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#11

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salim

Administrator
#16
very nice work bro ! i like it , but you'd better work your AA and add some light to show a little bit more details from the rims .
and make a highress verssion of the render! i need a new wallpaper :p .


keep it up bro !
cheers
 

salim

Administrator
#19
nice work bro !
wire looks like the guy is used to highpoly modeling clear on this wires , still can save some poly and use them to make some curves more round . but it looks good .

looking forward to see more projects from you !

keep itup !
cheers