portfolio update

Discussion in 'WIP Critique: Advanced Video Game & Real-Time' started by revelli, Dec 30, 2011.

  1. revelli

    revelli VIP

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    Hey,

    wow, the site changed a lot since i was here active for last time. I would like to show you guys some of my work that i have been done in two years. Hope you will like at least one of them.

    You can also visit my updated online portfolio at Untitled Document

    cheers
     

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  2. shinranryul

    shinranryul Member

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    Really clean models. What are your poly counts?
     
  3. michael1ee

    michael1ee Member

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    really love the jaaaaag lol , love my british motors and theres no better than an xk
     
  4. johnas

    johnas VIP

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    Great to see you back here revelli. You've been busy last two years I see, nice work :)
     
  5. schaefft

    schaefft VIP

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    Nice to see some professional stuff here. I was always wondering why NFS Shift 2 uses such low polycount models though. The wires look efficient and normally you wouldnt notice anything, but its a bit odd to see some of the cars from very close distances when you are used to highpoly models like in Forza 3 or 4. Its like their budgets didnt change over the last 4 years or so.
     
  6. revelli

    revelli VIP

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    Thanks for comments. I see some well known faces here from older days. Looking on johnas or schaefft galeries i think you have improved too.
    Regarding the polycount for NFS cars, most of them are around 30k with everything. This could be like half or a bit less than half when comparing to cars done for Forza. The only logical thing for what caused this is other engines. Different shaders, code and even textures sizes have big inpact on how much tris at the end a car can have. Not sure exactly about the polycounts for Gran Turismo 5 cars, but they are way over 100k. Mostlikely their engine is more efective in manipulating with polygons than others. And at the other side maybe they are more restricted with textures usage. Just my opinion.
     
  7. salim

    salim Administrator

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    Hi dude !

    really glad to see members of SMC familly in the industry really make me feel happy !
    nice work on the cars !

    ps. FM3 are around 120-150k exterior with interior as for GT5 it's a bit higher than that since they use more parts .


    cheers,
    Salim Ljabli
     
  8. salim

    salim Administrator

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    Congratulation !
    I've moved you thread into the Advanced section .
    keep up the great work !

    cheers
     
  9. revelli

    revelli VIP

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    Made some renders for fun.
     

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  10. RMachucaA

    RMachucaA Member

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    Forza or GTurismo are made for a single platform, so they can be optimized to hell and back, allowing better performance and higher polyconts. For NFS, it was made for 3 different platforms, so there had to be a compromise there as to get them all looking the same, and get the same performance across the board.

    With that said, some cars are better then others aswell, its harder to notice as the polycounts go up, but when you are working with 30k tris it shows the difference between good modelling and excellent modeling.
     
  11. schaefft

    schaefft VIP

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    Yeah, that might be the main reason. Its about time Sony and Microsoft release the next generation of their consoles.

    Nice renders btw!
     
  12. ML

    ML Member

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    nice work revelli! It's good to see you doing well in the industry :D
     
  13. revelli

    revelli VIP

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    Greetings,

    one month ago i desided to improve my texturing skills a bit. Choosed a SU122 Russian WW2 tank. Under 10k tris, 2048x2048 diffuse,normals,specular and glow textures.
    If you wonder why you see a German cross on the sides and at front. It is because it was repainted just after it was captured by that army.
     

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  14. revelli

    revelli VIP

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    Greetings,
    few days ago i decided to do a car for my portfolio. Many things that i am showing there are outdated and it just screaming for new stuff.
    Maserati Gran Cabrio. There will be exterior model with lower detailed interior and then highres interior. Exterior with ld interior i am thinking to make it around 80k tris and interior hd 40k. For exterior i will try to use shaders as much as possible and create textures for wheels, parts that will need alpha, then texture for details and one texture for interior. Interior hd mostly with small tilable textures and one for details.

    Progress: just basic spline work
     

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  15. rickyss

    rickyss Member

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    that tank is kickass!! very very nice.
    perfect textures and the presentation is good too!!
    congrats
     
  16. revelli

    revelli VIP

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    thank you rickyss, i am very glad that you like it

    here is quick render showing where i am at the Cabrio now
     

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  17. revelli

    revelli VIP

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    Un update with this car. 14714 tris. I think its ready to be converted into editable poly and get rid of turbosmooth.
     

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  18. schaefft

    schaefft VIP

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    Seems to be a very smooth mesh, nice work. Would love to see the wireframe.
     
  19. revelli

    revelli VIP

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    Hi there,

    had more free time to work on this car these days. 32413 tris in total
     

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  20. salim

    salim Administrator

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    nice start bro ! could you post some wires next time :) .

    keep it up!
    cheers
     

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