Porsche 911 GT3

nosalis

Active Member
that air pistol alone ( not sure how it's called) is more detailed and better textures that most of the stuff that people do :) great job
 

adozv

Active Member
Thank guys very much!
Are you using MeshFusion? What is your pipeline?
Well I am not a Modo user, so no, I don't use it. When it comes to complicated shapes like this impact wrench, I make low poly objects of all shapes first and then connect them via boolean operations. The trick is to think clever and design the flow of polygons in a way that would make it look nice and smooth after boolean and also in a way you'd get quads mostly. It takes a lot of cleaning afterwards, but the result is a very precise and smooth mesh, if you do it right.
 
I make low poly objects of all shapes first and then connect them via boolean operations. The trick is to think clever and design the flow of polygons in a way that would make it look nice and smooth after boolean and also in a way you'd get quads mostly. It takes a lot of cleaning afterwards, but the result is a very precise and smooth mesh, if you do it right.
That sounds interesting,may we see the wires?
 

nasi

Well-Known Member
looking at this.. makes me depressed... i will never be this awesome good.. :(
Nonsense. Turn it around Vlad, make it an inspiration. When working on a project theres always a self awareness of certain aspects that could be better, but during the process we convince ourselves that what has been achieved is good enough and we let it slide. It's difficult to push past this invisible barrier but it only happens with practice and our own stubborness to keep going till what ever you're working on is beetter than before . We're all artists, evolving at different rates, keep going...
 

Braiz

Active Member
Nonsense. Turn it around Vlad, make it an inspiration. When working on a project theres always a self awareness of certain aspects that could be better, but during the process we convince ourselves that what has been achieved is good enough and we let it slide. It's difficult to push past this invisible barrier but it only happens with practice and our own stubborness to keep going till what ever you're working on is beetter than before . We're all artists, evolving at different rates, keep going...
So very true
 

adozv

Active Member
looking at this.. makes me depressed... i will never be this awesome good.. :(
Hey man, don't be depressed by it, it's exactly like nasi wrote. Believe it, or not, I get the same feeling when I see works of other artists who are way better than me in certain areas. I believe that it's a good thing, if you doubt yourself from time to time. It's what's been pushing me to work harder. One can never be satisfied with his skills in order to get better/best in my opinion. Important thing is to let it inspire you to become better and next time you work on something new, try to get out of your comfort zone and push stuff a bit further and then again and again. That's what I try to do with every new part I add here. This whole project is just one big exercise for me to test new approaches and techniques and over the last year I have changed my workflow a lot ( texturing, shading mostly). ...and still, I think I am not good enough:)
 
Indeed, accomplishing great artwork doesn't happen in one day. A lot of trial and error that's involved
with the learning process. But as mentioned, you have to get rid of the 'I can't/I'll never be..' and tell
yourself that 'I can.'
 

adozv

Active Member
Hey guys. Last couple of months I've been swamped with work, so there's only few new scene objects. I guess it's obvious now, that it's going to be a garage. Hope you like it and thank you for your support!
 

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adozv

Active Member
Thank you very much guys!

As expected, jaw dropping ;). Not sure if you mentioned this before but, do you create those scratch textures in Photoshop or zbrush?
Actually a little bit of both. I like creating surface noises and scratches in zbrush and then there is always a little bit of tweaking and enhancing in PS
 
Adozv, for the wood crates were you thinking about chips splinted from the sides, etc? Just to add
more to the realism. I don't remember is zbrush has that kind of feature but if anything small geometry would work.
Stellar work man
 

yasickkk

Active Member
I love this this project... It makes me want to try the porsche gt 3 so bad.. Ive looked at it carefully and its actually a hard shape to do which makes me want to try even more.
 

adozv

Active Member
Adozv, for the wood crates were you thinking about chips splinted from the sides, etc? Just to add
more to the realism. I don't remember is zbrush has that kind of feature but if anything small geometry would work.
Stellar work man
Thanks man, yes you're right. I was a bit lazy with it, so as a result it's just a low poly object. At the moment I'm not sure if it's even going to be visible on the renderings, so I guess, I am not going to bother myself with it:)

I love this this project... It makes me want to try the porsche gt 3 so bad.. Ive looked at it carefully and its actually a hard shape to do which makes me want to try even more.
Thanks man, I am really glad you like it. I agree the shape of 911 is brutal, even though it may not look so at first glance. I had spent quite a lot of time studying it and designing the proper mesh for it.

Time to update this thread! I've been quite busy lately, so there's only few new things added. Here's a first sample of the environment where the car is going to be rendered and Arai GP-6 helmet and a jack stand. Hope you like it!
 

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