Peterbilt 351 with tanker

#61
Thanks :)

@Schaefft
Diffuse maps are 2048 and rest are 1024

Work is pretty much done, gotta take another look tomorrow. Worked with this whole day and I'm sure I've missed something. :D

Polycount:

  • Truck 4792 tris
  • Trailer 2000 tris
  • Truck wheels 1992 tris
  • Trailer wheels 1392 tris
Edit

Le FFFUUU... Something happened to the truck PSD file. It was corrupted and I lost all the layers...
So I believe these are pretty much final screenshots. Fortunately trailer and wheels PSD's are fine.
 

Attachments

#62
Ah crap, sry to hear that. Last time that happened to me was while ago. It was anything but a great experience. You can still edit some stuff in your texture if you only have the bitmap file left, its a bit harder but possible.

The result turned out great tho, itll be a tough competition I guess. :D I think I will post some final screens in the coming days, the last ones still had the tires as a 2k map and had that interior that added 400 tris too much to the polycount.
 
#63
Hopefully others manage to finish their trucks too, would make the contest even more interesting :)

I updated images above, I noticed windows weren't transparent earlier
 
#65
the truck is linked to the trailer with a bunch of spring-like cables. if you have any extra polys i really think you should try and fill the space behind the cabin as it looks too simple and plain right now
 
#66
Thanks :)

@rickyss
Totally forgot to do cables, thanks for reminding me. There are still polies, just need to figure what would be best way to do them.
 
#67
Johnas - do them with 3 sided Lines it will be less poly and for the ends it doesnt have to be to overly real its just a simple thing


don't worry about the 2 black lines in the Background thats the lift axle and blieve refer controls from the truck
 
#68
the pigtails can be simple strait hoses, the blue and red are air lines for the brakes, the green one is the electrical. the strait versions are simple black.