Nissan SkylineR32 GT-R

Discussion in 'WIP Critique: Advanced Video Game & Real-Time' started by endo, Mar 10, 2010.

  1. endo

    endo Member

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    that's a hard sell... I grew up with hachi's so i have a real soft spot for them.
     
  2. endo

    endo Member

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    Managed to pull myself away from playing with the viewport shader for long enough to do something.

    went in and textured up the rubber/window trim properly since the flat black color is pretty pants looking, and while i was at it add in details like the rear window trim piece/clips etc.
    lots of small mapping and texture changes here and there...probably forgot to mention i re-did the intercooler, anyways there's nothing exactly that exciting in the pictures, maybe the red? :p

    updated with the JP numberplate with a decent resone now that i found the psd template i made up for the numberplate.

    [​IMG]

    [​IMG]
     
  3. Eminox

    Eminox New Member

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    Wow thats amazing
     
  4. Xoliul

    Xoliul Member

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    Hey endo, I'd love to see a bit of a write up on how you do your headlights. You've got this special multi-layered trick for it that looks super convincing?
     
  5. endo

    endo Member

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    It's not to fancy, but is a breif explanation of how its set up: Faked solid Glass

    lol quite simple really
     
  6. johnas

    johnas VIP

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    Nice one, will try this with my next car. Thanks!
     
  7. Xoliul

    Xoliul Member

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    Sweet, thanks a lot for the explanation!
     
  8. endo

    endo Member

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    No worries, its quite simple really but expensive to a certain degree since its an extra draw-call and of course involves alpha.

    at least it gave me a reason to remove the stupid frames from some bits of the website.
     

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