Discussion in 'WIP Critique: Advanced Video Game & Real-Time' started by endo, Mar 10, 2010.
that's a hard sell... I grew up with hachi's so i have a real soft spot for them.
Managed to pull myself away from playing with the viewport shader for long enough to do something.
went in and textured up the rubber/window trim properly since the flat black color is pretty pants looking, and while i was at it add in details like the rear window trim piece/clips etc.
lots of small mapping and texture changes here and there...probably forgot to mention i re-did the intercooler, anyways there's nothing exactly that exciting in the pictures, maybe the red?
updated with the JP numberplate with a decent resone now that i found the psd template i made up for the numberplate.
Wow thats amazing
Hey endo, I'd love to see a bit of a write up on how you do your headlights. You've got this special multi-layered trick for it that looks super convincing?
It's not to fancy, but is a breif explanation of how its set up: Faked solid Glass
lol quite simple really
Nice one, will try this with my next car. Thanks!
Sweet, thanks a lot for the explanation!
No worries, its quite simple really but expensive to a certain degree since its an extra draw-call and of course involves alpha.
at least it gave me a reason to remove the stupid frames from some bits of the website.
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