Nissan GTR

beacon1

Active Member
#4
Great render! i from that position don't think its a lens flare, lens flare goes across the image depending from your angle i think, more like a reflection from the sun glaring.
 

EquiNOX

Active Member
#5
Lens flares are caused by the "lens" in the camera and by not time of the day - dunno I think it could work. Great work : )

Cheers,
exidge
Yeah Exidge, but lens flare occur when light bounces on lens. But this render, shown sunlight ray going toward same direction as taking picture(render) if you know what I mean. Maybe flare on car is okay but not too big or too white.

Yet its good render anyway.
 

exidge

Administrator
#8
Yeah Exidge, but lens flare occur when light bounces on lens. But this render, shown sunlight ray going toward same direction as taking picture(render) if you know what I mean. Maybe flare on car is okay but not too big or too white.

Yet its good render anyway.
Hi EquiNox, beacon1 mentioned it already. It's the sun reflection, causing a glare. A glare and it's characteristics depend on how wide or close the lens is open and also the sun size. An almost closed lens at F22 or below can produce very sharp sun glares at any time of the day. It doesn't matter if it's night or day. The sun is an overbright (too much information of light and color), which starts to spread in your eyes or lens and the paint is reflecting it. To me it looks too white, probably also little bit too big : )

Cheers,
exidge
 

exidge

Administrator
#10
@ Beacon1, it "can't" be a lens flare like you are used to see shooting directly into the sun, because the sun is on the other side. It is a reflection of the sun on the paint. The glares appears on very BRIGHT points ( reflection of the sun on the paint) and not randomly like on the wing. On the wing is no superbright reflection of the sun. It's doesn't even reflect it, it reflects more the sky. You could fake it and add glares all over where they are not supposed to be. In this image it obvios where the glare is supposed to be. Maybe it shouldn't be on plastics, because they would never reflect so much light back to create a sun glare. But who cares? Even the environment is not natural looking, but it's stylish.

Cheers,
exidge
 
#11
Glare treatment has a scope of improvement on paint,spoiler[ a subtle 1 ] and on exhaust as well and not on diffused plastic , try turning off the tailights .Nice tyres.The mid of the alloy logo is not looking cool.But Gr8 render. Cheers - SUN.
 
#12
Thanks for your replies. Really helpful.
I updated the front wheel, the mirror inside material, the side mirror material, the rearlights and changed the sun glares. Thanks again!
 

Falango

Active Member
#14
Render is looking great! Most of your materials are working really well, but that black plastic is really buggin me. It's too glossy all around, in both direct and indirect light. The wheel material isn't quite working for me either. The side vent needs to be wider too, the opening is too narrow.

Overall, still a real good looking render. Composition is great, and the metallic blue against the desert background is a great choice! Got any other renders of it?
 
#15
Thanks Falango! I also fighted with the plastic material, which looked good on the sunny side. When I started to change the glosiness or reflection amount it affected the cool sunny side and made it look bad. In the end I decided to leave the sunny side look good. I probably should have combined two versions in Photoshop. I didn't notice about the sidevent, that's a great observation. Thank you very much for the detailed crits!!!!
 
#16
Great render man, love the photorealism. but, don't you think that high resolutions give photos less realism. i think the picture would be better if you blur the car. great job though
 
#17
A few things that I noticed; for the rear lights, the LED
effect is not actual looking as they appear to be very diffused
and blurred. For the front (left) tire, maybe, just maybe, too
much light is exposed to it considering that the sun light is not
reaching that angle at full spectrum, being covered by the left
side of the vehicle.
For the black scheme side panel texture, try a carbon fiber; most
of the time you cannot go wrong with that set up, so it's worth a try.
The wheels, maybe a better style like with concave and/or lip finish.

Excellent detail on the exhaust, I see those fillets!
As for that glare, it's your project so do as you please with it.
Even though it's nowhere close to realistic, it does have an aesthetic
appeal to it; heck even car magazine ads have them.

Great work though man, no doubt!
 
#19
Fantastic work Antaris. Love the flare and the little blings on the wing and exhausts. That hint of paint flecks works really well too. Look forward to your next one!