My racing game project

Discussion in 'WIP Critique: Video Game & Real-Time' started by Speedjunkie, Dec 26, 2014.

  1. Speedjunkie

    Speedjunkie Active Member

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    I'm working on a street racing game featuring realisic car physics, customizable cars with bodykits, rims, spoilers, and eventually vinyls too. I've been working on the car models lately and I'm just about to finish the city model.

    MenuSpotLightMain.jpg
     
    Last edited: Jun 26, 2016
  2. greenhell

    greenhell New Member

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    That looks and sounds awesome :) If you ever need any modelling help you can contact me.
     
  3. Speedjunkie

    Speedjunkie Active Member

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    Thanks, I really appreciate that :)
     
  4. aaro4130

    aaro4130 New Member

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    I am a bit of a harsh critic but I assure you I am in no means trying to offend you. In my opinion it's a little bland, the car area is huge and only a small area of it is occupied, giving an empty feel to the scene. Also you seem to be using the diffuse shader for most things, try livening it up with some bumped or even bumped specular shaders. The lighting may also be what's throwing me off, It should be slightly colored and there is way too much ambient. If the sky is dark add some fluorescent lighting on to the roof ;)

    The menu has some conflicting colors, White and grey are being used on the same area and it's kind of hard to look at. Personally I'd use something darker and more contrasting like this:
    [​IMG]

    Just my thoughts :)
     
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  5. Speedjunkie

    Speedjunkie Active Member

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    Thanks. I agree with you on the menu stuff, nice example. I'll use some other colors to give more contrast. The light is actually colored; it's slightly yellow.
    By too much ambient light do you mean the light coming from the windows is too bright or that the room is too bright?
    In this screen I changed the color of the sun and added a spot light to make shadows on the other objects asweell.

    but like you said I could remove the sun completely and just put a white spot above the car...
    Menu2.jpg


    another one with black transparent backgroun:

    Menu3.jpg
     
    Last edited: Jan 13, 2015
  6. aaro4130

    aaro4130 New Member

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    I mean there seems to be too much ambient light, and areas that should be unlit are lit. I like how it looks transparent :)
     
  7. Speedjunkie

    Speedjunkie Active Member

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    I see. How about this. I changed the font to try something new. Is the light okay ?
    MenuBlackImpact.jpg
    DarkerScene.jpg
     
    Last edited: Jan 15, 2015
  8. Speedjunkie

    Speedjunkie Active Member

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    I think this looks more realistic and it may be simpler to get it right. I just need to model some lamps to put in the ceiling.

    this is the look I was shooting for with the sunset scene:
    pagani_zonda_r__nfs_the_run__by_daz1200-d4p2abu.jpg

    Update: Here's a new test with spotlights

    MenuSpotLightMain.jpg
    MenuSpotLight.jpg
     

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    Last edited: Jan 13, 2015
  9. Speedjunkie

    Speedjunkie Active Member

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    Last edited: Jun 26, 2016
  10. Speedjunkie

    Speedjunkie Active Member

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    Last edited: Jun 18, 2016
  11. aaro4130

    aaro4130 New Member

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    Haven't been around here for a while. You can achieve that same lighting effect in Unity with some work, and those car reflections can be done with MoDyEn shaders , but they cost a little.

    It is better than before though.
     
  12. Speedjunkie

    Speedjunkie Active Member

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    It's not so easy to see but the car does in fact have real time reflections. :)
     
    Last edited: Jun 18, 2016
  13. Speedjunkie

    Speedjunkie Active Member

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  14. Speedjunkie

    Speedjunkie Active Member

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    Testing a different shader with fresnel reflection...
    HardSufraceShadertFront.jpg
    HardSufraceShadertRear.jpg
    HardSufraceShadertFront2.jpg
     
  15. ollitei

    ollitei Member

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    An ambitious project you got going on here! What gaming platform are you building this for?
     
  16. Speedjunkie

    Speedjunkie Active Member

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    Thanks, well because I dont have any console license I can't build for anything else than PC.
     
  17. ollitei

    ollitei Member

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    Ah sorry, I meant to ask which game engine are you building it on. (Although the gaming platform could be a valid question as it's not that expensive to develop on android or iOS.)
     
  18. Speedjunkie

    Speedjunkie Active Member

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    Ah, I see. I'm using Unity 3d.
     
  19. ollitei

    ollitei Member

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    In that case I'd suggest you check out the Marmoset Skyshop! It's an image-based lighting plug-in for Unity. I got it on sale some time last year and tried just a while ago on a personal project. Easy to use and does a fantastic job!
     
  20. Speedjunkie

    Speedjunkie Active Member

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    Yeah, I've seen that one, maybe I'll check it out.
     

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