well, I would like to thank all those that offered compliments and constructive crits over in the WIP thread for this.
I have had enough of the model though, I'm enjoying playing around with renders of it, so im putting some up here... some good.. some not so good.
Ok, so I know, the side should be slightly rounder, but its already close to the 20,000 poly limit how it is, and I dont want to take away from the interior + engine to add to the body.
Poly (tris) count is just under 19,200 at the moment, and ive just put it up on turbosquid... so before anyone says owt.. no I didnt just buy it... I made it
anyways, enjoy... I'd really like some suggestions / settings for rendering, im mainly using Maya for the renders with mental ray + DGS materials.
but I do have a Max version of the car, so if people could suggest render settings for max that would be cool 8)
cheers
Images:
I have had enough of the model though, I'm enjoying playing around with renders of it, so im putting some up here... some good.. some not so good.
Ok, so I know, the side should be slightly rounder, but its already close to the 20,000 poly limit how it is, and I dont want to take away from the interior + engine to add to the body.
Poly (tris) count is just under 19,200 at the moment, and ive just put it up on turbosquid... so before anyone says owt.. no I didnt just buy it... I made it
anyways, enjoy... I'd really like some suggestions / settings for rendering, im mainly using Maya for the renders with mental ray + DGS materials.
but I do have a Max version of the car, so if people could suggest render settings for max that would be cool 8)
cheers
Images:



















