Marek Racing Prototype

Discussion in 'WIP Critique: 3D Advanced' started by nosalis, Apr 1, 2015.

  1. nosalis

    nosalis Active Member

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    Hello guys,
    I'm working on a render of a car that I designed for a computer game, and I have a scene setup that's after rain, and I want to play with idea of having a rain drops on the car,

    the effect should look like something like this here, but not as strong.
    I could probably create a texture with the drops and map them onto the car, and then render them with some sort of bump/reflection , however the part of creating the texutre - making it look realistic - I think will be quite difficult

    bentley_rain.jpg

    so I was wonder, is there something procedural I can use? some sort of particles that would stick to the car?
    this is for render image, so it doesn't have to be texture based

    any tips appreciated
     
  2. nosalis

    nosalis Active Member

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    this is what I got so far,
    not really convincing to a degree that I would like to have,
    this was purely 2d texture ( just small tillable grid, not really focusing on mesh details )

    marekrp02.jpg
     
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  3. kriscabrera

    kriscabrera Active Member

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    nice work mate! love the car! as far as the rain, i would use a particle system and have the car set up to attract them or stick to them. Then instance some random rain drops on the particles and render them as a pass with refraction etc. or render all together.
     
  4. nosalis

    nosalis Active Member

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    can I use standard max particles?? I don't have any plugins like real flow or so?

    I tried to render it separately, which gives me more control in postproduction, but might be easier to run it together with main pass
     
  5. sabaman

    sabaman Active Member

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    that is so sweet, id love to see more pics (by more i mean alot more), now i have to edit my car im working on because the front shot is 90% the same lol, great going man awesome car,...
     
  6. kriscabrera

    kriscabrera Active Member

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    yea Max particles will work fine, and there pretty easy to setup for something like this. Dont need anything special plugins
     
  7. Tshikhudo

    Tshikhudo Active Member

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    I found a helpful tutorial here

    Cheers!!
     
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  8. nosalis

    nosalis Active Member

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    cool, that will be helpful! :)
    yeah, If I want to do this, it has to be done properly, no cheap tricks :)


    friend also found this tutorial in maya, so I will try to reproduce this in MAX

     
  9. nosalis

    nosalis Active Member

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    so I finally found a tutorial how to do this, but it' just so slow that I'm thinking to not doing the drops, at least not as 3d particles.

    I don't really have slow machine, but I suppose using the emit from surface on such high polygon car isn't the best idea, oh well.
     
  10. ctdabomb

    ctdabomb Member

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    If emitting particles from a high poly surface is a problem, could you do something like use a low poly version of the car to emit the particles, and just not have it visible in the render?
     
  11. nosalis

    nosalis Active Member

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    so here's an lighting update,
    reduced bump on the driver a bit, also gave his suit bit more reflection
    the lens flares are still bit fake, was thinking to use some real one and just photoshop them in

    [​IMG]
     
  12. !NerVouS!

    !NerVouS! Active Member

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    Damn that's nice!
     
  13. streetnoise

    streetnoise New Member

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    hi patrick, i never though i'll find you here :)
    nice creation patrick....
     
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