lowpoly car contest: Ferrari F40

Hi guys

So I'm in with a Ferrari F40. Most ugly spots I know about, I modelled the car roughly and then started tweaking, and I'm not finished yet. The black line texture is temporary too, I wanted to know how it looked with that black line textured instead of modelled.

I think I'll use 1500-2000 polygons for all wheels, 500 for interior and engine, and the remaining 2500-3000 for the exterior.


sweet choice of a car, never liked the replacement F50 to this beauty. i'd go lower on the wheels to help smooth out more of the body though and you are gonna need a few for that masssive engine. :)
not really much news, except for my computer acting weird, especially when I'm (trying to) work in zmodeler2.
But anyway some screenies of my work from the last 3 days, where I tried how opacity maps worked (for the lights and sidewall). Haven't really put much effort in those textures yet, that's why they don't look very good now.



Active Member
nice one :)

but looking onto the interrior images.. be sure to count the polygons as triangles...not the n-gons :)

it`s quite common mistake.. but I`m not saying that this is your case :)