Lowpoly Car Contest - Ferrari Enzo

Wow, looks pretty darn good, im no expert on lowpoly but it seems pretty efficient... Oh btw, there is some bump up were the windows meet the roof...


Active Member
be sure to count triangles not polygons (in MAX7 you have to convert it to Editable Mesh) .. in MAX8 you can choose from which you want to count :)

but looking good :) looking foward to see the progress
nosalis: ya i know, but ya thats the tri count. thanks, ill be updating to night.
well i was wondering since the rear wheel is larger would i tuck that into
the fender like i did, or raise the front wheels..

thanks for the comments
anyone got refs on the lights? :grin:
because there 800 tris a wheel... :p
so i was going to project then on to my solid
rims with normal maps. :twisted:

thanks for the comment

as for material, when i update tonight ill make
a matted render. ;)
thanks, i wanted to model some type of interior but i guess not :|
the back still needs work, the under spoiler/diffuser. if i get get it all down to
around 4000, do you think 1000 tris should do justice for some type of interior?
You can cut about 500 (I recon :p ) on the wheels... Your tires are a bit too round, so just something simple like this would suffice ;)
And then you got like 800 to spend on the interior, should be two times more than enough :p

I like the wire btw 8) But perhaps cut some on the back, if you really need some polies :)