Lowpoly Car Contest - Audi RSQ

#4
it does seem a tad short but the prints it lines up fine



maybe the prints are a little off , but its lines up on all views so :p
 
#12
Update: some textures done.





C&C please

if anyone had any idea on how to get the shutlines done in photoshop but have my car paint showing please post ( i use maya 6.0 )
 
#14
thanks yar i made it a quick mental ray render :D i need help with making the texture of the shut lines tho , i donno if i should use a png with an alpha channel and it should show the paint if i use a layered shader , am i right anyone ??
 

XSImatrix

Active Member
#16
hmm those lines need alot of work, are you unwrapping and texturing?

use the pen tool in photoshop it works great! much better than anything else. Illustrator im not to familiar with but i think it also has pen tool.
 
#17
XSImatrix said:
hmm those lines need alot of work, are you unwrapping and texturing?

use the pen tool in photoshop it works great! much better than anything else. Illustrator im not to familiar with but i think it also has pen tool.
yas i am , but im not good at it at all. i cant seem to get ti to unwrap the way everyone else can :p all my uvs go all over the place donno why.

i will try the pen tool in ps thanks for the tip :D