How will the contest be judged? Will it be on the model or the model and textures. Im decent at medeling but not so hot at textures, at this point I just use squares of color. Im thinking of entering to get back into 3d.
Well yes, ofcourse. But with 5k as a limit, you just can't make everything the way you want, so you really do need textures. Even if they are simple ones, or just photos taken from the net.
If you think you can get nice results without baking textures, go ahead, nothing wrong with it. In fact, that's even better (lol, I'm contradiciting myself now). Because: if you can make a car without textures look as good as one with, with the same polycount, you're the man 8)
So it's up to you whether you use them or not I only recommend to use them, because with this polylimit you can't do too much without textures..
Anyway, FlashG will decide how it will be judged, but in my opinion, the texturing should be judged too
This is gonna sound way too much like a business letter but here goes...
I regret to inform you that I am temporarily withdrawing myself from the competition. I am already involved in 2 other contests at another forum, one of which I haven't even started on yet. If I have enough time, I will certainly get back into it and finish my Lancia Beta but as of right now, I'm out.
It's a great idea to have this competition. Low polygon modelling is a real art.
It might be worth setting some more challenging limitations though ypur suggestion of 5000 tris is not really low polygon, I would suggest something more like -1800 tri's and only one 256x256 texture map, to include interior and wheels. That's more of a real-world low-polygon spec for current-gen console hardware.
Here's one I made earlier Approx 2000 tri model, opening doors etc.
lol, not at all
5k is already very low, actually :roll: Though it's a great polycount to work with for contests
I'd suggest make this contest every few months, and add a 2k contest
I think most people would be interested in 5k, since not everyone is as good in texturing..