i was planning a detailed one but maybe i'll reconsider depending on the free time.. we'll see
anyways the badge ...
looks trust worthy ?
also i discovered that the taillights are different inside than mine, one more thing to fix :<
about those overbright areas - i turned on clamp output in my reinhard color mapping - some hotspots remained, tried increasing clamp level (intuitively - don't really know what it should do :S) some spots dissapeared but some remained and even some new appeared (not quite precise on the last one though) any suggestions on fixing the problem ?
model looks fantastic sergo ...my only suggestion is to make your renders a bit sharper by choosing a different anti-aliasing filter in your render settings (try catmull-rom or the mitchell-netravali one)
2 Johnas thanks but there still are some nasty things unfortunately
2 IC infact it Was a Mitchell-Netravali filter, i think it's because undersapling both in Irradience map and LightCache..
2 chris20 thnx - i've done some research to make specially that one's want to keep this one as close as possible
so there's some mat renders (only deeply deeply test ones )
righto...the material renders look better, but the panel gaps still seem to disappear a bit, particularly around the doors...for the hotspots, have you got clamp output *and* sub-pixel mapping on? thats what should make them disappear