This is looking great. its a Massive leap forward from your previous post.
Im no expert but if im having trouble with textures I try to find on the internet anything that is pretty close to what I want then try to see how its made and adjust it to suit my needs. Like you might find a red car paint material that you can change to get your orange.
2Johnas Tanks for the tip about rims i will try that way. and i will check that bumps
2Chris yea tanks i have plenty off time but i have some Virus: I cant stop playing mmorpg games xD
I'll have to search for tutorials but i think i will make it just find
And how did u know that i used car paint material? :O
the most important thing in chrome material is the enviroment- all the things around it, the things it reflects. the chrome material will never look as good in simple black studia as it would in hdri based enviroment. keep it up
HDRi stands for high dynamic range image...basically it contains values beyond the standard 256 color spectrum. It has what is called a floating point integer, which means that what might appear to be white, ie 256,256,256 is really much brighter, as high as you want to go. It gives the nice reflections on cars because in real life colors arent constrained to a simple color spectrum, they range from quite black to intensely white.
Think of it like this, if you hold a piece of white paper outside on a bright day, thats white, right? Now think of looking at the sun on that same sunny day. That appears white as well but it is much brighter because it has intensity. Someone else might be able to give a better explanation, but your best bet is to go out and grab some. Here are some useful sites!
nosh_dir85 pointed more or less what hdri is. The thing is basicly that U can't check Your chrome material and make it great in one enviroment and then place it in another, diferent enviroment couse it will look different. google tutorial for Your software about hdri and try to apply it. Also, if U want to make studio render of Your rim, think about adding sth, like big white planes so Your rim will have sth to reflect good luck
EDIT: So, I found 5mins free time at work so quick example:
1. grey material on rim, plane and black envi
2. changed material on the rim to standart chrome from max
3. added skyportal, loaded hdri in enviroment slot, changed it's mapping to spherical
4. pumped the rgb level value to 8 in material editor
only standart settings, nothing else changed
lol i think vray isn't rubbish The fact is u can't use normal 3ds max materials in vray, you have to use vraymtrl! Also vray is complex to use for first times so i think you should follow some tutorials first before you say it is rubbisch
On your rim it looks as though the sampling levels are too low, its making your reflections grainy. I've never used Vray but in standard max mats you need to turn on supersampling. I like the shape of the rims tho, good job!