I could recommend to use so called anti-nurb technique
it involves collapsing your meshsmooth modifier to object, than u draw a spline (or whtever that is suitable to u) in desired shape and than boolean it :S
then a little cleanup and chamfer
tested and working
just u have to be sure that the shape is finished since u wouldn't be able to modify it any further for obviuos reasons
....or u can just add some extra edges to the left and right from your doorhandle :> usually does the trick
It looks correct on right side and not left because the door seam is on the right close to where you have the door handle hole...on the left there isnt another edge loop for a while...add another edge loop in the middle of the door and it should work itself out..maybe.
Damn that is nice. Yeah i used that technique also for some parts of the gallardo, it makes cutting easier! The car looks very good and i love the emblem, very nice. Now some bigger clayrenders with better setings so we can spot for anything
Very high for you. My Aston Martin Vantage V600 I did was pretty dense and I went through and removed edges from areas both horizontal and vertical and it really helps balance the overall mesh. ANyhow it looks great and definitly one of your best.