well im getting a bit pressed for time, so ill just churn the renders out, then ill tweak them if i have time left
ive changed the scene where Cole Trickle gets spun by Wheeler, i just wasnt liking how it was turning out...so i came up with this which is basically just the next camera angle you see of that sequence when watching the movie...in case anyones wondering about the smoke, i put in as much as the reference pic had
@Erik_S: well alright then, ill leave it...i always find lots of stuff wrong with my own work ;L
update...i originally tried blurring the 3 faster cars, but it didnt look very good...so this one is panning with the 3 fast cars, and the spinning car is blurred...i also reduced the blur in general since its meant to be on one of the small slower tracks
the skid marks dont look too convincing to me, but ohwell
Looks killer, but still there is something which makes car #16 looks uncool. But maybe this is shadows fault or it's only me who don't likes it Anyway it looks uber, I'm sure you will get first place in this contest
It looks very good! But well since it is that good, i'm here to nitpick
First of all, in the new render the motion blur on the wheels is to few. It looks like the cars are standing almost still atm, wich look odd.
Further the blue 43 car has a strange direction, pointed inwards the wall. Maybe it is heading to that wall but it looks inda weird to me.
Looking at teh shadow of teh yellow number 30 car, the right rear wheel is a bit floating.
And last but not least, by putting so much blur on the slipping car, it looks out of place in the scene. Or let all the cars have at least a bit motion blur, atm it looks like you've cut the 46 car out of another picture and pasted it into this one. It just don't fit the other cars.
@janusz: yeah, it does look a bit odd...probably the floating look from the alpha maps...and its the 18 car
@Erik_S: the 43 car is supposed to be rubbing the wall, i had sparks, but the alpha maps are being a tad annoying...its also the reason for the floating look, the alpha maps dont fill in the shadows properly (they dont seem to register GI as accurate as you need)...and yeah, i think ill reduce the blur on the 46 car a bit too
I like these shots but what i suggest is to do a shot like these, I really love that exxon car MORE than the Hardees car. So take the Exxon car and Chevrolet City car and Pull back a bit, and more to the side, so we can see more side-car detail, but also good amounts of the front as well. Then for background put Rusty, and another car and one more (but cut off) That for me would be the perfect shot
@advan: i will...when the 2009 paint schemes start to appear xD (ive upgraded the GTR bodykit to the 2009 spec one, despite saying i wouldnt bother with it yet )
@IK84: well i was still going to do that shot aswell, but then i got the urgent job :|...also, i just wanted to do some angles that werent the "race cars following a camera car" angle, and with nascars that only really leaves one other kind of shot which is the "distant spectator" angle...and i simply chose some shots from the movie that looked good to me, seeing as thats what i was trying to recreate
but yeah, it doesnt matter how much i want to change now, there isnt any time thanks for the input in any case
...and i might do some more renders of Rusty later because i have an itch to make another poster now...lol