Honda CRX

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nasi

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Thanks for the positive feed back guys!

@schaefft - The ground texture is a mixture of layers: Asphalt, cracks, skids, paint etc...
@ Exidge - Working on all the things you've mentioned, saw it too but posted it since it is wip:). Already fixed pieces of the tarmac.
 

EquiNOX

Active Member
+1 with exidge about texture... Camera angle and everything looks good... but those conifers at distance look bit bright... the haze's a little overdone at that altitude level. Just my observation. But overall you did great!
 

nasi

Well-Known Member
Here's a new render with a lot of tweaks you guys have mentioned: Seats are visible, bgd trees are higher res and more random, grass is more varied with added flowers and random things, tarmac texture is displaced not bumped, also the sky is higer res with a bit of painted patched areas...
 

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PBenjamim

Active Member
Looking hot! Still on the right side there's a small color saturation gap between the grass and the trees, just a small detail cause other than that it's super!
 

exidge

Administrator
Looking hot! Still on the right side there's a small color saturation gap between the grass and the trees, just a small detail cause other than that it's super!
The bg has some fog, so it s more milky. Looks correct to me. But after a second look I guess you're right. Something is weird there.

Anyway this is great. Maybe some bookehs could also help the image to get even more better?

Cheers,
exidge
 
Really amazing work ! Some crits from my point of view:
1. The AA could be better it is visible at the rear wiper and bumper
2. DOF is not convincing to me, it looks too much like a game, like it is layered somehow and it makes the sky look bad, the clouds still like from a game, maybe reducing it would be better, just personal opinion ;)
Here are some refs just to see the difference with DOF and without it:
http://www.gtrblog.com/wp-content/uploads/2008/07/IMG_1375s.jpg
http://www.motortorque.com/blog/wp-content/uploads/2011/06/Top-Gear-track-5.jpg
http://midatlanticmotorwerkes.com/pix/Car_07_Private_Air_Strip.jpg
http://racelogic.files.wordpress.com/2010/07/330cd-runway.jpg
And one from a game:
http://www.nextgn.com/wp-content/uploads/2011/06/Forza-Motorsport-4-Top-Gear-Track-3.jpg
 

naMReg

Active Member
I can't believe the last one is from a real game.... it must be a promotional picture, isn't it???? If not..... wow, I want FM4 right now :p
 

nasi

Well-Known Member
Thanks Kiro, really helpful reference! I'm still busy with the image so i will tweak it further. I also have a surprise coming...
 

nasi

Well-Known Member
Thanks guys,

I had made him in the last week since my last post.The base mesh was quite basic which i then rigged in softimage and exported it to ZB. His helmet/face i had made previously, just added detailing to it so it would pass...

I'm a noob at zbush and i just havn't worked with it enough to be comfortable yet, so any crits will be met with: " Yes, yes i know it could be better"...":). Here's the scuplt:
 

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awesome sculpt! very nice sense of where cloth wrinkles would have to be...
some say, he searches for easter eggs during winter.. all we know is - its top notch work!
 
Haha awesome sculpting here, I really didnt see that one coming. Great job, makes it extremly hard to beat your entry. :)

Btw: Did you start the sculpting before you rigged him or after you got the pose right? Also, whats the polycount of the model, the scene should take a while to render.
 
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