That time has come. Post your end results of this challenge in this thread. Entries *must* consist of: - at least 3 gray solid renders, meaning, you just slap a gray shader onto everything, no maps, no opacity, no reflections. - at least 3 regular renders, with all textures, opacity maps, and reflections applied. - Textures must be posted at full resolution, combined into ONE image, or as a .zip file - at least three wireframe renders or wireframe screengrabs, for judging purposes - Give a text break-up of your material settings: Example: =Shader - Multiple Subobject +=+01 - Standard Shader =+=+=Diffuse Map - file01.png +=+=+Opacity Map - file01a.gif =+=02 - Standard Shader +=+=+Diffuse map - file02.gif =+=+=Opacity map - file02a.gif this is also for judging purposes. The judging guidelines of this contest will be revealed the day after the contest deadline, when the judging starts, the 21st.