Extra-Low Poly Vehicle Challenge Poll

Discussion in 'Extra-Low Poly Contest' started by multimediaman, May 15, 2006.

?

Which is the best?

Poll closed Jun 2, 2006.
  1. kicsivocsok - Chevrolet SSR

    6 vote(s)
    33.3%
  2. FlashG - BMW 318 E46

    3 vote(s)
    16.7%
  3. Revelli - Audi A6

    9 vote(s)
    50.0%
  1. multimediaman

    multimediaman Traffic Car Connoisseur

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    That time has come. Post your end results of this challenge in this thread.

    Entries *must* consist of:

    - at least 3 gray solid renders, meaning, you just slap a gray shader onto everything, no maps, no opacity, no reflections.

    - at least 3 regular renders, with all textures, opacity maps, and reflections applied.

    - Textures must be posted at full resolution, combined into ONE image, or as a .zip file

    - at least three wireframe renders or wireframe screengrabs, for judging purposes

    - Give a text break-up of your material settings: Example:

    =Shader - Multiple Subobject
    +=+01 - Standard Shader
    =+=+=Diffuse Map - file01.png
    +=+=+Opacity Map - file01a.gif
    =+=02 - Standard Shader
    +=+=+Diffuse map - file02.gif
    =+=+=Opacity map - file02a.gif

    this is also for judging purposes.

    The judging guidelines of this contest will be revealed the day after the contest deadline, when the judging starts, the 21st.
     
  2. revelli

    revelli VIP

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    Audi A6

    body shader:
    Standard max
    diffuse color: body_diffuse.png
    specular level: body_specular.png
    opacity: body_opacity.png
    reflection: mask - map: reflection map.jpg
    mask: body_specular.png

    tire shader:
    Standard max
    diffuse color: tire_diffuse.png

    [​IMG]
    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]
     

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  3. johnas

    johnas VIP

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    Hmm is that polycount in tri's or in quads? Cause it looks like it's in quads atm
     
  4. multimediaman

    multimediaman Traffic Car Connoisseur

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    yeah, it does seem to be in quads, or whatever is a "visible" face.... for most accurate triangle-count, look at the faces: value in 3dsmax's render palette that shows while rendering a scene. probably best that you hit pause during the render so you'll have enough time to read it.

    Later versions of 3dsmax however have a "Count triangles" option on the polygon counter.
     
  5. revelli

    revelli VIP

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    whole object with wheels and simple interior is attached to one object and this object was converted into editable mesh
     
  6. johnas

    johnas VIP

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    Body Material:

    Standard Max

    Diffuse Texture: Body.png
    Opacity Texture: Body_01a.png
    Specular Level: 60
    Glossines: 40

    Wheel Material:

    Standard Max

    Diffuse Materials: tiret.png, wheel.png

    -----------------------------------------

    Clay renders:

    [​IMG] [​IMG] [​IMG]

    Studio Renders:

    [​IMG] [​IMG] [​IMG]

    Wires:

    [​IMG] [​IMG] [​IMG]

    Lowres textures aren't my thing :p
     

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  7. multimediaman

    multimediaman Traffic Car Connoisseur

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    I sure hope we end up with more than two entries here. I know I saw a lot more people who were making stuff for the challenge.

    C'mon people submit your renders! Contest ends in 2 days!
     
  8. johnas

    johnas VIP

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    anyone? where are all who entered this contest?
     
  9. kicsivocsok

    kicsivocsok New Member

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    Hi!
    Here is my Chevy SSR:
    Body:
    diffuse : ssr_texture.png
    mask : ssr_alpha.png
    reflection : hugo_wolf2.png

    Interior:
    diffuse : ssr_interior.png
    mask : ssr_alpha2.png

    Wheel:
    diffuse : ssr_wheel.png

    Pictures:
    [​IMG][​IMG][​IMG]

    [​IMG][​IMG][​IMG]

    [​IMG][​IMG][​IMG]

    Textures are in .ZIP :)
     

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  10. multimediaman

    multimediaman Traffic Car Connoisseur

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    based off a search to see any challenge entries, out of the 10 entries I was able to find, you (FlashG), Revelli, kicxivocsok, and Shadow Axel were the only threads that showed a product that looked complete. Shadow Axel hasn't been to the site in 3 weeks according to his profile, and his last post here also mentioned that he's taken a break from modeling, with better things to do... didn't leave us with anything more descript.. but seeing as he was still mentioning texture tweaks on his thread, I'm not 100% sure he was finished.



    But anyway, here's the criteria for judging this challenge. ...


    First off, the basis of the whole challenge would be to create a vehicle suitable for a 3rd person vehicle: one without main focus in a game. One whose face count and texture usage is low enough to avoid stressing out lower end graphics cards. That having been said, the vehicle also has to look good.

    So while looking at these entries, keep in mind, before you make your vote, which vehicle utilizes the texure space fully and optimally, doesn't use excessive numbers of textures, which vehicle uses the most creative techniques to mask the low face count, as well as which vehicle looks the most realistic.

    I hope to see at least as many views on those texture uploads as are total votes in the contest, since the textures are such important part of these types of models.
     
  11. johnas

    johnas VIP

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    Poll has been created. Please people give your vote :)
     
  12. revelli

    revelli VIP

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    so Im the winner, YAY:)
     
  13. johnas

    johnas VIP

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    wtf I posted here my congrats to Revelli but it's not here anymore o_O

    Anyways congrats ;)

    Too bad only 3 of us finished the car :/
     
  14. NightEye

    NightEye VIP

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    And too bad only 18 people voted.. :/
    Oh well, next contest might be getting more attention :)
     
  15. multimediaman

    multimediaman Traffic Car Connoisseur

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    Want a prize? :p

    I've got a fairly high-res camera over here I could get some textures for you if you want them...
     

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