Hey everyone, I'm working on my first vehicle model using blender, though I've been modelling with Blender on and off for a few years. I had a bit of trouble with workflow, maybe someone who has more experience can tell me what they think. Here's what I've been doing: 1) Create a cage with all of the major angles and curves using bezier curves. 2) Start laying down a very rough mesh using the cage as a guide to snap to (allowing me to automatically get the right shape for the car) 3) Retopologize The reason I have to jump through these hoops is because I can't seem to create the right shapes by simply putting down geometry. Maybe its just me, but I need the cage or I can't get the shapes right. Anyways, here's the initial retopo'd low-poly mesh of one of the most beautiful cars out there! C&C always welcome.