E-type Jag model

#1
Hey everyone,
I'm working on my first vehicle model using blender, though I've been modelling with Blender on and off for a few years. I had a bit of trouble with workflow, maybe someone who has more experience can tell me what they think. Here's what I've been doing:

1) Create a cage with all of the major angles and curves using bezier curves.

2) Start laying down a very rough mesh using the cage as a guide to snap to (allowing me to automatically get the right shape for the car)

3) Retopologize

The reason I have to jump through these hoops is because I can't seem to create the right shapes by simply putting down geometry. Maybe its just me, but I need the cage or I can't get the shapes right.

Anyways, here's the initial retopo'd low-poly mesh of one of the most beautiful cars out there! C&C always welcome.
 

Attachments

#4
Hey thanks! Ya, I couldn't find a bump map for the sidewall design so I did one myself. It's not 100% accurate but it is close enough for my purpose. The tread itself is geometry, no bump maps there.
 
#6
Ran into some problems and had to start over, but I'm back on track now...time for a quick update. The headlights are just stand-ins, will be modelled later. Still a lot of work left!
clay render side.jpg
clay render three quarter.jpg