Bmw e60 M5 (NURBS)

Discussion in 'WIP Critique: 3D Stills' started by neutron1k, Mar 31, 2016.

  1. neutron1k

    neutron1k Active Member

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    Hi guys,

    I'm here with my next project of bmw e60 M5. I love this car and would be great to own one. Because I'm not that rich, I've decided to make a 3d model at least. On the pictures you can see my "modest beginning". It's not going too fast but I have a lot of time :) Right now I have a hard times with the front bumper. Still don't know how the ideal patch layout should looks like. C&C are welcomed of course :)

    bmw e60 M5.jpg bmw e60 M5-2.jpg bmw e60 M5-3.jpg bmw e60 M5-4.jpg 6883863528_9ca4336f6b_o.jpg
     
  2. m3Dox

    m3Dox Member

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    Hi,

    I'm not very familiar with NURBS, so for me your start looks perfect :) I think this will be as nice as your A5. Keep it up.
     
  3. Kangal

    Kangal Well-Known Member

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    Nice and clean start. NURBS are great for surfacing, but not as suitable as polys for intricated forms like for example BMWs M bumpers so you'll have your headaches but at the end you'll sort it ;)
     
  4. helicase

    helicase Well-Known Member

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    Good start! I'm glad to see you start a new modeling project, did you ever look into rendering the other project, or no?
     
  5. neutron1k

    neutron1k Active Member

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    bmw3.jpg bmw2.jpg bmw4.jpg bmw5.jpg

    still alive :)
     
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  6. helicase

    helicase Well-Known Member

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    Last edited: Aug 15, 2016
  7. neutron1k

    neutron1k Active Member

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    of course mate :)

    bmw6.jpg bmw7.jpg bmw9.jpg bmw10.jpg

    ... the basic shape of the bumper is still not finished yet as you can see. I have to figure out how to manage one last part. Meanwhile I still work on existing parts to improve accuracy.
     
  8. neutron1k

    neutron1k Active Member

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    Hi everybody,

    here is just a very small update of this beauty and the beast in one :D Finally I managed the rear part and I'm satisfied with the result for now, so I can focus to next part.

    bmw11.jpg bmw12.jpg bmw13.jpg bmw14.jpg
     
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  9. Tshikhudo

    Tshikhudo Active Member

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    Good progress
     
  10. Speedjunkie

    Speedjunkie Active Member

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    Nice work!
     
  11. neutron1k

    neutron1k Active Member

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    lower part of rear bumper is almost done

    bmw15.jpg bmw16.jpg bmw17.jpg bmw18.jpg bmw20.jpg
     
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  12. neutron1k

    neutron1k Active Member

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    another small update here ...

    bmw35.jpg bmw32.jpg bmw40.jpg

    the basic shape of side skirts is finished but a small adjustments are still needed ... I played also with cuttings just to see how the surfaces look with them.
     
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  13. neutron1k

    neutron1k Active Member

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    back to the rear part ...

    bmw41.jpg bmw42.jpg bmw43.jpg

    now I have to make the trunk, the whole roof and the transition between them ... something is telling me that it would not be a easy job :D
     
  14. neutron1k

    neutron1k Active Member

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    hi guys,

    another small update ... the basic shape of the car body is almost done ...

    bmw49.jpg bmw50.jpg bmw51.jpg bmw52.jpg
     
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  15. neutron1k

    neutron1k Active Member

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    hi,

    this week I've made this nice wheels for my beauty just for the pleasure

    bmw61.jpg bmw62.jpg bmw63.jpg bmw64.jpg

    now I have to finish the car body first ... then I can continue with other parts ... still a lot of work :/
     
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  16. salim

    salim Administrator

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    nice dedication :D ! keep it up

    the rim outer ring looks a bit low ress but i believe that can be changed .
     
  17. neutron1k

    neutron1k Active Member

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    thanks :D

    the rim is jagged due to my display settings which I have in rhino ... the work is much faster and easier with this settings, especially when you have a lot of surfaces, and your cpu is slow :D

    btw good point!
     
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  18. neutron1k

    neutron1k Active Member

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    hi guys,

    just a few shots with my actual progress. I had to rework some parts because I was not satisfied with the accuracy. This is a MUST before I'll start with detailing. In the meantime of course I also worked on some new parts :)

    bmw80.jpg bmw82.jpg bmw83.jpg bmw85.jpg
     
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  19. OXYDO

    OXYDO Member

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    Hi, I see you are entering a lot of effort, do you use the diagnostic shaders who tell you is surfaces is accurate
    I ask this because I work on Audi A5 Coupe 2017 with alias and I must say that there are lots of places where it appears surface is correct but when turn on for example Iso angle i see a different story.
    I am workin in alias I think now 10 years and I must say it is very difficult to get accurate surface ,with accurate reflections single span five degree G2-G3 on primary, secondary surfaces at least
    I know you not use alias but Rhino and Shape Modeling Plugin I have experience with it, but I'm using alias it is easier for me to work in it.
     
    Last edited: Nov 9, 2016
  20. BOJA

    BOJA New Member

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    Eh, if this is a "modest beginning" I'm a giant ! (h= 1,68mt) =))
    Nice start indeed.
    Are you working with Alias or Rhino ?
     
  21. neutron1k

    neutron1k Active Member

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    Hi guys, thanks for your comments.

    @OXYDO: Alias is great choise, has much better tools then Rhino imo, but I don't like that interface. When I started with 3D, I've decided for Rhino just because I found a great tutorial how to model Audi R8 in Rhino, but I still think that Alias is better. But I can't imagine that I would work without that plugins made by Autodesk and work only with Rhino's basic tools.
    Back to your question, I use shaders, but not to check accuracy but to check continuity of my surfaces. I'm using only two - zebra and sky texture from Alias, which is my favourite. For accuracy I'm playing more with curves.
    As a continuity I work only with G2, G3 is not necessary for my purposes.
    Btw I've also worked on Audi but 2012 model. Do you have a WIP thread somewhere or some pictures? I would like to see it if you don't mind.

    @BOJA: Thank you for your kind words :) ... but I'm still a beginner. When I see some other guys what they can do, I feel like I about to cry :D
    And yes I'm using Rhino with a few Autodesk plugins.
     

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