Discussion in 'WIP Critique: Advanced Video Game & Real-Time' started by ArnoldWong, Sep 9, 2008.
Wow! Nice car! Fantastic work so far! Yes, Can you please show some wires?
plain color render
I will post a wire shot when I have finished the last bits
Very good render and car, how many tripolys?
120000tris at the moment.
wow, that looks amazing
Yeah, it is so smooth and clean. It might be high poly without any problem. Please, show us some wires if it is possible. Render is great also.
Very cool but what i cant understand is why you to use 120k polys to model this level of detail, you can make the same or almost the same with 30k tris or less, god forsaken automated smoothers, they are hell:grin:
I would say it is not possible to make similar thing with less polys. Every curves are modeled, with extruded edges on every corners. And I can't optimize the curved areas too much, as I have to keep the reflection.
Quality comes first, as with proper LODs, it won't have any FPS performance issues.
Idont have to many years of modeling but i have to disagreed with you totaly, is perfectly possible to make very good acurate and quality material with 25% of that polycount on the most detailed LOD, if you tell me that is easly to smooth a model with lots of polys that i understand, anyway everyone has his own tecnikes and ideas but i can assure you that is plenty of people out there that dont have powerfull enough computers to runs a full field of cars with that poly count and they are fans of sim racing has well, think about it!
nice work brother ! could you please post some wires ?
The Lotus looks great as always. I can't wait for rFactor2 to be released so that I can experience the WSGT2 mod.
What other cars do you have planned for WSGT2 mod?
What size of texture map are you using on the race cars, and could you please post up an example of the texture map from the McLaren MP4-12C or the Honda NSX race cars?
Best wishes and keep up the great work.
I will show a map and wireframe of my the Lotus later
here is another render, with a bit textures.
Can you please show the mesh of one of your cars before the mesh smoothing
the thing is not mesh smoothed for rendering. All the things before mesh smoothed are the body basic shapes only, which don't have any details at all.
Yes, I would like to know how you worked the mesh before the mesh smooth applied.
Because I'd like to use your technique, but it is not easy, smooth the mesh makes strange form when there are openings on the body...
So help me see the mesh before smoothing is applied.
Damn that Audi Looks Great, Cant wait for colors and Materials
I agree there is some seriously good work being done here!!!!
insane audi and other your models? s5 is midpoly model? can you show wires please. Wanna try my self on midpoly to improve my modeling skills. Some time ago start using smthng groups.
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