1996 Buick Roadmaster sedan

#81
MMM: We are talking anout the Vray render in the middle of this site, those GTA IV screens shopuld be alright :D

About the opacity map: Yeah it would work but Id say the grill is lowpoly enought to model those fins. Id have to use a pretty highres texture to get a clean sharp result which would need more "ressources" in GTA then those 100? polies. :)
 

multimediaman

Traffic Car Connoisseur
#82
MMM: We are talking anout the Vray render in the middle of this site, those GTA IV screens shopuld be alright :D

About the opacity map: Yeah it would work but Id say the grill is lowpoly enought to model those fins. Id have to use a pretty highres texture to get a clean sharp result which would need more "ressources" in GTA then those 100? polies. :)

The conversion I mentioned really isn't about saving faces, it's about a model that renders better. Keep in mind what you can do with your texture space. The grille needn't be the entire grille, it can be just a few lines, and those lines don't have to be more than 8px tall in the texture, so long as they're uvw unwrapped correctly. Then it's just a matter of dividing up the grille mesh perfectly evenly enough times to "instance" the texture to look properly on the vehicle.

If a little 32x8 strip of grille texture had 4 grille 'bars' in it, you'd need 16 total polygons (32 faces) for the whole grille...

Repeating and reusing texture information is the best way to conserve texture resources.

The thing works out to be roughly the same, provided you can muster up a 32x8 chunk of texture somewhere. But again, it isn't about saving resources, only visual quality... by which I mean getting rid of that Moirre pattern
 
#83
Well, since its common to use full 3d models for things like this Im not sure if I will change this but it would be nice to get rid of that effect. But then again I might get problems with the damage.

I think I havent posted anything here yet but I overworked the model and textures, saved 7000 tris on 4 wheels and 12 tris on the LOD models. I also fixed some things on the c pillar so its more accurate now. Im gonna let it convert to GTA IV and SA soon.
 
#84
Alright, the new version is currently in the converting process and I started to mess around in Vray again.

Give me your crits, I need them to improve those renders!:)
 

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#87
Thanks. I had to rerender them because I got the originals on my PC at home but they look quite the same except some brightness issues and other small stuff. But yeah, any tips on how to improve them are highly appreciated (without modeling a scene, this will come later :)) So yeah, take it appart.
 
#88
Alright, finally the final version of my Buick Roadmaster has now been released for GTA IV! Mr.Bolleck was so kind to take the task and bring this beauty another time into the game and I think he did a freaking fantastic job! Very well done. :victory:

Final Release changes:

- Improved accuracy of the model
- Improved texture quality
- Optimized polycount and texture sizes (now ~57k tris for L0, ~27k tris for L1)
- Improved materials and lights
- New wheels and additional extras
- 2 versions included (different sized .wdt files)




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Get it here on GTA-Worldmods.de:


Sry for the thumbnails, my connection is terribly slow right now, Id take ages to reupload them..:sneer: